![]() The two new characters in River City Girls 2 are Provie, a breakdancer with a cool personality, and Marian, the original girlfriend of Billy from the Double Dragon series. The variety of switching things up for the player ensures that there's always something in River City Girls 2 to keep things fresh. At one point, you're asked to "prove your dance skills" by playing this Dance Dance Revolution-style mini-game. One side-quest will ask you to participate in a Dodgeball match, throwing a ball while trying to avoid getting hit up to three times. Occasionally, there are quests that feature mini-games involving the girls doing tasks that break the monotony. Most areas have received a makeover, including the gentrification of Downtown, while others feature venues for boss fights. This is an example of the maps working toward the player in terms of familiarity as shops and facilities including the dojo are in the same locations as they were in the previous games. While losing your hard-earned money still sucks, at least there's now an option to keep it in exchange for having to travel further. If you get a Game Over, you're now given the option to respawn at the nearest safe house, which will set the player back a few screens at the offset of not losing money when they die. The phone menu had received a complete overhaul, showing the players active quests and gallery images in the form of common apps. Who knew? Another benefit to the safehouse is that it's also a central hub to swap partners (which was previously done on the phone) and manage inventory. As it turns out, playing video games after getting expelled by some yakuza jerks will quickly hinder your ability to fight. To explain how Misako and Kyoko forget how to fight so quickly after the events of the first game, for plot reasons, it's blamed on spending the past two months doing nothing but playing video games. There's even an achievement/trophy for this. You could have the girls and the boys together, or the girls paired with their significant other. This also extends to the "partner voice," making for interesting pairings in cutscenes. Kunio and Riki are playable characters from the start as opposed to the previous game where they had to be unlocked first. This simple fix makes playing as all four starting characters a breeze without breaking the flow of the game. Beginning with Kyoko's house, whose mother is pretty chill with having her daughter and best friend play video games for two months straight, the player can swap characters at any point without going back to the main menu. One of the major additions are the hideouts, located in each major section of town. While the locations are more or less the same as the previous game, there are key differences that make River City Girls 2 far better than just an idea of an updated River City Girls. There's even a tongue-in-cheek reference to the previous game from Misako, exclaiming how "quick" the "school section" was this time around. ![]() Once again, it's up to the duo to stop the yakuza from taking over River City, making the plot of River City Girls 2 a familiar "stop the evil organization from ruining our town" plot. Swearing to "take matters into his own hands," the boss breaks out of prison with her brother swearing to do what his sister couldn't.īefore Misako and Kyoko can even enter class late, due to the latter wanting to stop for sweets, Ken introduces himself to the girls by promptly evicting them from school. ![]() The brother of the final boss, Ken, appears to gloat over her with their father, a yakuza boss, scolding them both. The big bad from the previous game is knocked off the building, the boyfriends are "saved" (Turns out it was all an exaggerated misunderstanding), and the four are seen leaving the premises. It's not as farfetched as one would imagine seeing everything being similar to the original RCG as the sequel takes place immediately following the aftermath of River City Girls. ![]()
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